KOTOR Miniatures Preview - Jar Jar Binks
Date: August 18, 2008 at 12:33 AM ET Topic: Wizards of the Coast
Some
of you love to hate him, and others hate to love him! Next
up in our series of KOTOR
Miniature previews from Wizards
of the Coast's newest set of Star Wars gaming miniatures,
is Jar
Jar Binks. "Yousa follow me now, okie-day?"
Somehow,
the fate of the galaxy has done exactly that. Two Jedi followed
Jar Jar Binks to Otoh Gunga, then followed his lead to reach
occupied Theed and rescue a captive queen. A Gungan army followed
him as a bombad general during the Battle of Naboo. The Gungan
people followed his lead as Senator. The Galactic Senate followed
his motion to create the Grand Army of the Republic to combat
the Separatist threat.
Most likely,
he is as surprised as anyone.
In the Star
Wars Miniatures Game, Jar Jar Binks is essentially a walking
gimmick that forces your opponent to fight on your terms. Position
him where he is within 6 squares of allies you want to protect
and within 6 squares of one or more enemies. If any of these
allies are attacked, you can use Draw Fire to force that enemy
to target Jar Jar instead. At that point, Bombad Gungan can
come into play, potentially redirecting the attack at a character
of your choice within 6 squares. You only have a 50% chance
to successfully use Draw Fire, and only a combined 25% chance
to successfully use both Draw Fire and Bombad Gungan, but this
is enough that your opponent will be forced to plan around it.
Ideally,
position Jar Jar so that he is adjacent to as many enemies as
possible. If any attempt to attack him, they'll trigger Bombad
Gungan. If they attempt to move so that he won't be the only
legal target, they'll trigger an attack of opportunity from
him. Granted, his attacks of opportunity are as weak as they
come, but it all adds up, and weaker enemies (such as Battle
Droids) will be particularly vulnerable to the chaos he brings
to the fight.
Faction:
Republic
Cost: 18
Hit Points: 60
Defense: 17
Attack: +2
Damage: 10
Special Abilities: Unique; Gungan; Melee Attack;
Bombad Gungan (Whenever an enemy targets him, this character
must attempt a save of 11. On a success, the attack is redirected
to another character of your choice within 6 squares. If no
other character is within 6 squares, the attack is negated.);
Draw Fire
Star Wars Roleplaying Game: Saga Edition Statistics
Jar
Jar Binks CL 6
Medium
Gungan: nonheroic 6/scoundrel 3/soldier 1
Force: 3
Init: +6; Senses: low-light
vision; Perception: +8
Languages: Basic, Gunganese
Defenses:
Ref 21 (flat-footed 19), Fort 19, Will 15; Dodge, Mobility
hp 61; Threshold 24
Speed:
6 squares, swim 4 squares
Melee: unarmed +8 (1d4+3)
Melee: cesta +8 (2d4+4)
Ranged: energy ball +9 (2d4+4) with cesta or
Ranged: energy ball +9 (2d4+3) when thrown
Base Atk: +7; Grp: +9
Atk Options: Point Blank Shot
Special Actions: Disruptive, Draw Fire, Walk
the Line
Special:
hold breath
Abilities: Str 12, Dex 14, Con 14, Int 8, Wis
8, Cha 8
Talents: Disruptive, Draw Fire, Walk the Line
Feats: Dodge, Improved Damage Threshold, Improved
Defenses, Mobility, Point Blank Shot, Skill Training (Jump,
Perception, Survival), Toughness, Weapon Proficiency (simple
weapons)
Skills: Jump +10, Perception +8, Survival +8,
Swim +10 (can reroll, can take 10 when distracted)
Possessions: cesta, 2 energy balls
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