KOTOR Miniatures Preview - Jar Jar Binks
Date: August 18, 2008 at 12:33 AM ET
Topic: Wizards of the Coast


    Some of you love to hate him, and others hate to love him! Next up in our series of KOTOR Miniature previews from Wizards of the Coast's newest set of Star Wars gaming miniatures, is Jar Jar Binks. "Yousa follow me now, okie-day?"



Somehow, the fate of the galaxy has done exactly that. Two Jedi followed Jar Jar Binks to Otoh Gunga, then followed his lead to reach occupied Theed and rescue a captive queen. A Gungan army followed him as a bombad general during the Battle of Naboo. The Gungan people followed his lead as Senator. The Galactic Senate followed his motion to create the Grand Army of the Republic to combat the Separatist threat.

Most likely, he is as surprised as anyone.

In the Star Wars Miniatures Game, Jar Jar Binks is essentially a walking gimmick that forces your opponent to fight on your terms. Position him where he is within 6 squares of allies you want to protect and within 6 squares of one or more enemies. If any of these allies are attacked, you can use Draw Fire to force that enemy to target Jar Jar instead. At that point, Bombad Gungan can come into play, potentially redirecting the attack at a character of your choice within 6 squares. You only have a 50% chance to successfully use Draw Fire, and only a combined 25% chance to successfully use both Draw Fire and Bombad Gungan, but this is enough that your opponent will be forced to plan around it.

Ideally, position Jar Jar so that he is adjacent to as many enemies as possible. If any attempt to attack him, they'll trigger Bombad Gungan. If they attempt to move so that he won't be the only legal target, they'll trigger an attack of opportunity from him. Granted, his attacks of opportunity are as weak as they come, but it all adds up, and weaker enemies (such as Battle Droids) will be particularly vulnerable to the chaos he brings to the fight.

Faction: Republic
Cost: 18
Hit Points: 60
Defense: 17
Attack: +2
Damage: 10
Special Abilities: Unique; Gungan; Melee Attack; Bombad Gungan (Whenever an enemy targets him, this character must attempt a save of 11. On a success, the attack is redirected to another character of your choice within 6 squares. If no other character is within 6 squares, the attack is negated.); Draw Fire

Star Wars Roleplaying Game: Saga Edition Statistics

Jar Jar Binks CL 6

Medium Gungan: nonheroic 6/scoundrel 3/soldier 1
Force: 3
Init: +6; Senses: low-light vision; Perception: +8
Languages: Basic, Gunganese

Defenses: Ref 21 (flat-footed 19), Fort 19, Will 15; Dodge, Mobility
hp 61; Threshold 24

Speed: 6 squares, swim 4 squares
Melee: unarmed +8 (1d4+3)
Melee: cesta +8 (2d4+4)
Ranged: energy ball +9 (2d4+4) with cesta or
Ranged: energy ball +9 (2d4+3) when thrown
Base Atk: +7; Grp: +9
Atk Options: Point Blank Shot
Special Actions: Disruptive, Draw Fire, Walk the Line

Special: hold breath
Abilities: Str 12, Dex 14, Con 14, Int 8, Wis 8, Cha 8
Talents: Disruptive, Draw Fire, Walk the Line
Feats: Dodge, Improved Damage Threshold, Improved Defenses, Mobility, Point Blank Shot, Skill Training (Jump, Perception, Survival), Toughness, Weapon Proficiency (simple weapons)
Skills: Jump +10, Perception +8, Survival +8, Swim +10 (can reroll, can take 10 when distracted)
Possessions: cesta, 2 energy balls






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