KOTOR Miniatures Preview - Sith Marauder
Date: July 31, 2008 at 03:06 AM ET Topic: Wizards of the Coast
Next
in our series of KOTOR
Miniature previews from Wizards
of the Coast's newest set of Star Wars gaming miniatures,
we are spotlighting the merciless Sith
Marauder.
Their
burning golden eyes glinting in the light of a blood red blade,
these merciless marauders are the incarnation of the dark side's
primal rage. To them, the Force exists only to channel their
hatred into their martial mastery, and any other use is an unworthy
distraction from their destiny.
In the Star Wars
Miniatures Game, the Sith Marauder fills the same niche as the
somewhat overcosted Dark Side Enforcer (Champions of the Force).
Despite costing 4 points less, the Marauder has +2 Attack, +2
Defense, +1 Force, and two nice utility Force Powers (Lightsaber
Deflect and Lightsaber Sweep). Because of this, the Sith faction
now has a viable mid-cost melee fighter -- certainly not "filler,"
but definitely not the centerpiece of your squad.
Still, don't get
overconfident when fighting a Republic squad. The Marauder can't
stand up to a Jedi Weapon Master (also Champions of the Force)
or a high-value Jedi Master - but really, who other than a Sith
Lord can? While you can sacrifice a Marauder to put a big dent
in such an enemy, you're probably better off using them in a
supporting role, clearing out clusters of low-cost enemies with
Lightsaber Sweep or playing wingman to a heavy-hitter.
Faction:
Sith
Cost: 22
Hit Points: 80
Defense: 18
Attack: +11
Damage: 20
Special Abilities: Melee Attack; Double Attack
Force Powers: Force 2; Lightsaber Deflect;
Lightsaber Sweep
Star Wars Roleplaying Game: Saga Edition Statistics
Sith
Marauder CL 8
Medium Human:
Jedi 7/Sith apprentice 1
Destiny: 1; Force: 5; Dark
Side: 8
Init: +11; Senses Perception:
+8
Languages: Basic, Huttese, Sith
Defenses:
Ref 22 (flat-footed 20), Fort 22, Will 19; Block, Deflect
hp 84; Threshold 22
Speed: 6
squares
Melee: lightsaber +13 (2d8+12) or
Melee: lightsaber +11 (3d8+12) or
Ranged: by weapon +10
Base: Atk +8; Grp +11
Atk Options: Cleave, Melee Defense, Power Attack,
Whirlwind Attack, Wicked Strike
Special Actions: Resilience
Force Powers Known: (Use the Force +9) dark
rage
Abilities:
Str 16, Dex 14, Con 14, Int 14, Wis 8, Cha 10
Talents: Block, Deflect, Resilience, Weapon
Specialization (lightsabers), Wicked Strike
Feats: Cleave, Force Sensitivity, Force Training,
Melee Defense, Power Attack, Rapid Strike, Weapon Focus (lightsabers),
Weapon Proficiency (lightsabers, simple weapons), Whirlwind
Attack
Skills: Acrobatics +11, Endurance +11, Initiative
+11, Perception +8, Use the Force +9
Possessions: lightsaber (self-built), Sith
robes, utility belt
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