KOTOR Miniatures Preview - Sith Marauder
Date: July 31, 2008 at 03:06 AM ET
Topic: Wizards of the Coast


    Next in our series of KOTOR Miniature previews from Wizards of the Coast's newest set of Star Wars gaming miniatures, we are spotlighting the merciless Sith Marauder.



Their burning golden eyes glinting in the light of a blood red blade, these merciless marauders are the incarnation of the dark side's primal rage. To them, the Force exists only to channel their hatred into their martial mastery, and any other use is an unworthy distraction from their destiny.

In the Star Wars Miniatures Game, the Sith Marauder fills the same niche as the somewhat overcosted Dark Side Enforcer (Champions of the Force). Despite costing 4 points less, the Marauder has +2 Attack, +2 Defense, +1 Force, and two nice utility Force Powers (Lightsaber Deflect and Lightsaber Sweep). Because of this, the Sith faction now has a viable mid-cost melee fighter -- certainly not "filler," but definitely not the centerpiece of your squad.

Still, don't get overconfident when fighting a Republic squad. The Marauder can't stand up to a Jedi Weapon Master (also Champions of the Force) or a high-value Jedi Master - but really, who other than a Sith Lord can? While you can sacrifice a Marauder to put a big dent in such an enemy, you're probably better off using them in a supporting role, clearing out clusters of low-cost enemies with Lightsaber Sweep or playing wingman to a heavy-hitter.

Faction: Sith
Cost: 22
Hit Points: 80
Defense: 18
Attack: +11
Damage: 20
Special Abilities: Melee Attack; Double Attack
Force Powers: Force 2; Lightsaber Deflect; Lightsaber Sweep

Star Wars Roleplaying Game: Saga Edition Statistics

Sith Marauder CL 8

Medium Human: Jedi 7/Sith apprentice 1
Destiny: 1; Force: 5; Dark Side: 8
Init: +11; Senses Perception: +8
Languages: Basic, Huttese, Sith

Defenses: Ref 22 (flat-footed 20), Fort 22, Will 19; Block, Deflect
hp 84; Threshold 22

Speed: 6 squares
Melee: lightsaber +13 (2d8+12) or
Melee: lightsaber +11 (3d8+12) or
Ranged: by weapon +10
Base: Atk +8; Grp +11
Atk Options: Cleave, Melee Defense, Power Attack, Whirlwind Attack, Wicked Strike
Special Actions: Resilience
Force Powers Known: (Use the Force +9) dark rage

Abilities: Str 16, Dex 14, Con 14, Int 14, Wis 8, Cha 10
Talents: Block, Deflect, Resilience, Weapon Specialization (lightsabers), Wicked Strike
Feats: Cleave, Force Sensitivity, Force Training, Melee Defense, Power Attack, Rapid Strike, Weapon Focus (lightsabers), Weapon Proficiency (lightsabers, simple weapons), Whirlwind Attack
Skills: Acrobatics +11, Endurance +11, Initiative +11, Perception +8, Use the Force +9
Possessions: lightsaber (self-built), Sith robes, utility belt






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