KOTOR Miniatures Preview - Echani Handmaiden
Date: July 30, 2008 at 01:12 PM ET
Topic: Wizards of the Coast


    The Echani Handmaiden is next in our series of KOTOR Miniature previews from Wizards of the Coast's newest set of Star Wars gaming miniatures.



The Echani Handmaidens are a group of sisters who serve Jedi Master Atris on Telos IV after the end of the Jedi Civil War. They are trained in the well-respected Echani combat techniques. Their physical appearance is strikingly similar, except for the Last Handmaiden, Brianna, who had a different mother than her sisters. She eventually joined the Jedi Exile in her pursuit of the Sith Lords, which ultimately turned her against her sisters and Jedi Master Atris.

In the Star Wars Miniatures Game, the Echani Handmaiden lives up to the sisters' background as highly trained combatants. The Handmaiden tears into enemies using Double Attack with Twin Attack. Her Greater Mobile Attack ability allows the Echani Handmaiden to move effectively across the battlefield and still take advantage of her multiple attacks.

Her statistics are lower than most other units of the same cost, although the lower Defense is offset somewhat by the inclusion of the Evade ability. Her low Damage score mitigates the unit's multiple attacks. The Handmaiden is most effectively deployed against enemy units with only 10 or 20 Hit Points, where multiple attacks give it the best chance to eliminate an opposing character in a single turn. Use Greater Mobile Attack to keep the Handmaiden under cover or out of sight to improve its chances of survival on the battle grid.

Faction: Fringe
Cost: 23
Hit Points: 40
Defense: 15
Attack: +7
Damage: 10
Special Abilities: Double Attack; Evade; Greater Mobile Attack; Twin Attack

Star Wars Roleplaying Game: Saga Edition Statistics

Echani Handmaiden CL 5

Medium female Human: scout 1/soldier 4
Force: 3
Init: +10; Senses Perception: +7
Languages: Basic

Defenses: Ref 21 (flat-footed 17), Fort 17, Will 15
hp 46; Threshold 17

Speed: 6 squares
Melee: unarmed +5 (1d6+4) or
Melee: staff +5 (1d6+5)
Ranged: blaster pistol +7 (3d6+3) or
Ranged: blaster pistol +5 (4d6+3) with Rapid Shot or
Ranged: blaster pistol +2/+2 (3d6+3/3d6+3) with Dual Weapon Mastery I or
Ranged: blaster pistol +0/+0 (4d6+3/4d6+3) with Dual Weapon Mastery I and Rapid Shot
Base: Atk +4; Grp +6
Atk Options: Rapid Shot, Running Attack
Special Actions: Devastating Attack (pistols), Evasion, Melee Smash

Abilities: Str 13, Dex 16, Con 10, Int 11, Wis 10, Cha 14
Talents: Devastating Attack (pistols), Evasion, Melee Smash
Feats: Armor Proficiency (light), Dual Weapon Mastery I, Echani Training, Rapid Shot, Martial Arts I, Running Attack, Weapon Proficiency (pistols, rifles, simple weapons)
Skills: Initiative +10, Jump +8, Mechanics +7, Perception +7, Stealth +10, Survival +7
Possessions: Handmaiden's staff (quarterstaff), two blaster pistols, Handmaiden's robes






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