KOTOR Miniatures Preview - Mandalorian Marauder
Date: July 22, 2008 at 06:00 PM ET Topic: Wizards of the Coast
The
next KOTOR
Miniature to be previewed from Wizards
of the Coast's newest set of Star Wars gaming miniatures
is going to be the Mandalorian
Marauder.
The
pursuit of the glory of battle takes many forms, and some Mandalorians
prefer to test their cunning and strength in the hunt. Focusing
on stealth and one-on-one engagements, these hunters terrorized
their foes, stalking and eliminating isolated targets with merciless
silence. While some used stealth field generators (page 74,
Knights of the Old Republic Campaign Guide) to make it possible
to operate even in daylight, many preferred to depend on their
skills alone. This hunter's tradition survived for millennia
as many Mandalorians in later eras worked as bounty hunters
instead of mercenaries or traditional soldiers.
In the Star
Wars Miniatures Game, the Mandalorian Marauder is an excellent
addition to the previous melee fighters in the faction. Unlike
others of the type, the Marauder has Stealth, providing some
protection during approach and when adjacent to other characters.
Compared to the Mandalorian Blademaster (Bounty Hunters), the
Marauder lacks Twin Attack, but the addition of Stealth, a higher
Defense, and a lower cost makes it a competitive alternative.
Faction:
Mandalorian
Cost: 15
Hit Points: 40
Defense: 18
Attack: +9
Damage: 20
Special Abilities: Melee Attack; Parry; Stealth
Star Wars Roleplaying Game: Saga Edition Statistics
Mandalorian
Marauder CL 6
Medium
Human: nonheroic 3/scout 5
Destiny: 1; Force: 3; Dark
Side: 2
Init: +11; Senses: low-light
vision, Perception: +11
Languages: Basic, Mando'a, 1 unassigned
Defenses:
Ref 20 (flat-footed 18), Fort 19, Will 15; armor +6
hp 38; Threshold 19
Speed:
6 squares; Running Attack
Melee: dire vibroblade +9 (2d6+8) or
Melee: dire vibroblade +7 (3d6+8) with Rapid
Strike
Ranged: heavy blaster pistol +7 (3d8+2)
Base: Atk +5; Grp +8
Atk Options: Melee Defense, Power Attack, Rapid
Strike
Abilities:
Str 16, Dex 15, Con 12, Int 14, Wis 10, Cha 8
Talents: Improved Stealth, Hidden Movement,
Total Concealment
Feats: Armor Proficiency (light), Melee Defense,
Power Attack, Rapid Strike, Running Attack, Weapon Focus (advanced
melee weapons), Weapon Proficiency (advanced melee weapons,
simple weapons, pistols, rifles)
Skills: Initiative +11, Perception +11, Stealth
+11 (may reroll), Survival +9
Possessions: Neo-Crusader light armor (+6 armor,
+2 equipment, includes helmet package), dire vibroblade (advanced
melee weapon, Medium, 2d6 damage), heavy blaster pistol, utility
belt
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