KOTOR Miniatures Preview - Mandalorian Marauder
Date: July 22, 2008 at 06:00 PM ET
Topic: Wizards of the Coast


    The next KOTOR Miniature to be previewed from Wizards of the Coast's newest set of Star Wars gaming miniatures is going to be the Mandalorian Marauder.



The pursuit of the glory of battle takes many forms, and some Mandalorians prefer to test their cunning and strength in the hunt. Focusing on stealth and one-on-one engagements, these hunters terrorized their foes, stalking and eliminating isolated targets with merciless silence. While some used stealth field generators (page 74, Knights of the Old Republic Campaign Guide) to make it possible to operate even in daylight, many preferred to depend on their skills alone. This hunter's tradition survived for millennia as many Mandalorians in later eras worked as bounty hunters instead of mercenaries or traditional soldiers.

In the Star Wars Miniatures Game, the Mandalorian Marauder is an excellent addition to the previous melee fighters in the faction. Unlike others of the type, the Marauder has Stealth, providing some protection during approach and when adjacent to other characters. Compared to the Mandalorian Blademaster (Bounty Hunters), the Marauder lacks Twin Attack, but the addition of Stealth, a higher Defense, and a lower cost makes it a competitive alternative.

Faction: Mandalorian
Cost: 15
Hit Points: 40
Defense: 18
Attack: +9
Damage: 20
Special Abilities: Melee Attack; Parry; Stealth


Star Wars Roleplaying Game: Saga Edition Statistics

Mandalorian Marauder CL 6

Medium Human: nonheroic 3/scout 5
Destiny: 1; Force: 3; Dark Side: 2
Init: +11; Senses: low-light vision, Perception: +11
Languages: Basic, Mando'a, 1 unassigned

Defenses: Ref 20 (flat-footed 18), Fort 19, Will 15; armor +6
hp 38; Threshold 19

Speed: 6 squares; Running Attack
Melee: dire vibroblade +9 (2d6+8) or
Melee: dire vibroblade +7 (3d6+8) with Rapid Strike
Ranged: heavy blaster pistol +7 (3d8+2)
Base: Atk +5; Grp +8
Atk Options: Melee Defense, Power Attack, Rapid Strike

Abilities: Str 16, Dex 15, Con 12, Int 14, Wis 10, Cha 8
Talents: Improved Stealth, Hidden Movement, Total Concealment
Feats: Armor Proficiency (light), Melee Defense, Power Attack, Rapid Strike, Running Attack, Weapon Focus (advanced melee weapons), Weapon Proficiency (advanced melee weapons, simple weapons, pistols, rifles)
Skills: Initiative +11, Perception +11, Stealth +11 (may reroll), Survival +9
Possessions: Neo-Crusader light armor (+6 armor, +2 equipment, includes helmet package), dire vibroblade (advanced melee weapon, Medium, 2d6 damage), heavy blaster pistol, utility belt






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