KOTOR Miniatures Preview - The Rakghoul
Date: July 12, 2008 at 04:03 AM ET Topic: Wizards of the Coast
The
next KOTOR
Miniature from Wizards
of the Coast's newest set of Star Wars gaming miniatures
that we will take a look at is the Rakghoul.
Few
creatures in the galaxy are as feared as the rakghoul. These
savage, four-legged mutants beset the Undercity of Taris during
the Knights of the Old Republic era, forcing the Undercity's
inhabitants to create walled enclaves to keep the creatures
out. Not only do the vicious rakghouls attack on sight, but
they also carry a terrifying disease that rapidly infects their
victims. Within hours, those wounded by a rakghoul mutate into
rakghouls themselves, their personalities lost in the ferocity
of their new form. The disease can be successfully treated only
through the use of a rare serum.
In the Star Wars
Miniatures Game, the rakghoul is equally terrifying to opposing
squads. Although its Attack and Damage scores are not particularly
high, the combination of Ambush and Triple Attack increases
the rakghoul's chances of landing a fatal blow and transmitting
the Rakghoul Disease. Living enemies defeated by the rakghoul
must save 11 or become rakghouls themselves. It is one thing
to lose a character, but quite another to see that character
immediately join the ranks of the enemy. Thanks to the disease,
rakghouls could become difficult to eradicate from a battlefield,
since every time they defeat a character, they could add to
their own numbers.
A rakghoul should
be directed toward living targets with 10 Hit Points, since
this gives it the best chance to convert enemy units quickly.
However, as the battle progresses, this may prove difficult
to achieve because the rakghoul's Savage ability influences
its target selection.
Faction:
Fringe
Cost: 16
Hit Points: 30
Defense: 17
Attack: +5
Damage: 10
Special Abilities: Savage; Melee Attack; Ambush;
Rakghoul Disease (+10 Damage to living enemy; save 11. Whenever
this character defeats a living enemy, you can immediately add
a character named Rakghoul to your squad. The new character
sets up in a square that enemy formerly occupied.); Triple Attack
Star Wars Roleplaying Game: Saga Edition Statistics
Rakghoul
CL 4
Medium beast:
4
Init: +9; Senses Perception:
+7
Defenses:
Ref 17 (flat-footed 14), Fort 13, Will 10
hp 26; Threshold 13
Speed:
6 squares
Melee: claw +5/+5 (1d4+4) and
Melee: bite +5 (1d6+4)
Base: Atk +3; Grp +5
Abilities:
Str 14, Dex 16, Con 17, Int 1, Wis 10, Cha 2
Feats: Skill Training (Initiative), Skill Training
(Perception)
Skills: Initiative +9, Jump +9, Perception
+7
Rakghoul Disease: When a rakghoul successfully
damages a living creature with its bite attack, the target might
become infected with the rakghoul disease. Make an immediate
attack against the target's Fortitude Defense at +8; if successful,
the target is infected. Once that occurs, the rakghoul disease
makes a single attack at +8 against the target's Fortitude Defense
once every five minutes. After three successful attacks, the
target transforms into a rakghoul. (If the transformed target
is other than Medium size, adjust the rakghoul statistics as
needed to match the target's size.) A successful DC 25 Treat
Injury check with access to the rakghoul serum can remove the
disease.
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