KOTOR Miniatures Preview - Czerka Scientist
Date: July 10, 2008 at 01:41 AM ET Topic: Wizards of the Coast
Next
up in our series of previews from the upcoming KOTOR
Miniatures from Wizards
of the Coast, we will take a look at the Czerka Scientist.
The reach of the
Czerka Corporation throughout the galaxy should not be underestimated.
Sales offices, research outposts, manufacturing facilities,
and logistics services are located on most major worlds, not
to mention other planets that might hold a resource or new market
for the corporation to exploit. Czerka employees are as opportunistic
and bureaucratic as the company they serve. Czerka scientists
form the core of the corporation's efforts to develop new and
advanced products to sell at the galactic markets. They are
typically amoral, more concerned about their own reputations,
achievements, and bonuses than about ethics.
In the
Star Wars Miniatures Game, the Czerka Scientist provides a cheap
way to upgrade low-cost allied characters' attacks and damage
abilities. Allies within 6 squares that deal 20 damage with
nonmelee attacks gain the Jolt ability, enabling the character
to cause enemy targets to become activated when hit. Allies
within 6 squares that deal 10 damage with nonmelee attacks gain
Twin Attack instead.
The Czerka Scientist's
strength lies with the bonuses it gives to its allies; its own
ability scores are low. Keeping the unit well protected from
enemy attacks and under cover or out of sight is vital to its
success on the battlefield.
Faction:
Fringe
Cost: 13
Hit Points: 10
Defense: 13
Attack: +1
Damage: 10
Special Abilities: Melee Attack; Blaster Rifle
Upgrade (Allies within 6 squares with nonmelee attacks that
deal exactly 20 Damage gain Jolt [An enemy hit by this character's
attack is considered activated this round; save 11. Huge and
larger characters ignore this effect.]); Blaster Upgrade (Allies
within 6 squares with nonmelee attacks that deal exactly 10
Damage gain Twin Attack [Whenever this character attacks, it
makes 1 extra attack against the same target])
Star Wars Roleplaying Game: Saga Edition Statistics:
Czerka Scientist
CL 2
Medium Human:
nonheroic 5/noble 1
Dark Side: 2
Init: +2; Senses Perception:
+10
Languages: Basic, Binary, Bocce, Durese
Defenses:
Ref 11 (flat-footed 11), Fort 11, Will 15
hp 15; Threshold 11
Speed: 6
squares
Melee: knife +2 (1d4–1)
Ranged: by weapon +2
Base: Atk +3; Grp +2
Special Actions: Inspire Confidence
Abilities:
Str 8, Dex 8, Con 10, Int 16, Wis 15, Cha 12
Talents: Inspire Confidence
Feats: Skill Focus (Knowledge [life sciences],
Knowledge [physical sciences]), Skill Training (Mechanics, Perception,
Persuasion, Use Computer), Tech Specialist, Weapon Proficiency
(simple weapons)
Skills: Gather Information +9, Knowledge (bureaucracy)
+11, Knowledge (life sciences) +16, Knowledge (physical sciences)
+16, Mechanics +11, Perception +10, Persuasion +9, Treat Injury
+10, Use Computer +11
Possessions: knife, comlink, datapad, tool
kit, utility belt
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