KOTOR Miniatures Preview - Czerka Scientist
Date: July 10, 2008 at 01:41 AM ET
Topic: Wizards of the Coast


    Next up in our series of previews from the upcoming KOTOR Miniatures from Wizards of the Coast, we will take a look at the Czerka Scientist.



The reach of the Czerka Corporation throughout the galaxy should not be underestimated. Sales offices, research outposts, manufacturing facilities, and logistics services are located on most major worlds, not to mention other planets that might hold a resource or new market for the corporation to exploit. Czerka employees are as opportunistic and bureaucratic as the company they serve. Czerka scientists form the core of the corporation's efforts to develop new and advanced products to sell at the galactic markets. They are typically amoral, more concerned about their own reputations, achievements, and bonuses than about ethics.

In the Star Wars Miniatures Game, the Czerka Scientist provides a cheap way to upgrade low-cost allied characters' attacks and damage abilities. Allies within 6 squares that deal 20 damage with nonmelee attacks gain the Jolt ability, enabling the character to cause enemy targets to become activated when hit. Allies within 6 squares that deal 10 damage with nonmelee attacks gain Twin Attack instead.

The Czerka Scientist's strength lies with the bonuses it gives to its allies; its own ability scores are low. Keeping the unit well protected from enemy attacks and under cover or out of sight is vital to its success on the battlefield.

Faction: Fringe
Cost: 13
Hit Points: 10
Defense: 13
Attack: +1
Damage: 10
Special Abilities: Melee Attack; Blaster Rifle Upgrade (Allies within 6 squares with nonmelee attacks that deal exactly 20 Damage gain Jolt [An enemy hit by this character's attack is considered activated this round; save 11. Huge and larger characters ignore this effect.]); Blaster Upgrade (Allies within 6 squares with nonmelee attacks that deal exactly 10 Damage gain Twin Attack [Whenever this character attacks, it makes 1 extra attack against the same target])


Star Wars Roleplaying Game: Saga Edition Statistics:

Czerka Scientist CL 2

Medium Human: nonheroic 5/noble 1
Dark Side: 2
Init: +2; Senses Perception: +10
Languages: Basic, Binary, Bocce, Durese

Defenses: Ref 11 (flat-footed 11), Fort 11, Will 15
hp 15; Threshold 11

Speed: 6 squares
Melee: knife +2 (1d4–1)
Ranged: by weapon +2
Base: Atk +3; Grp +2
Special Actions: Inspire Confidence

Abilities: Str 8, Dex 8, Con 10, Int 16, Wis 15, Cha 12
Talents: Inspire Confidence
Feats: Skill Focus (Knowledge [life sciences], Knowledge [physical sciences]), Skill Training (Mechanics, Perception, Persuasion, Use Computer), Tech Specialist, Weapon Proficiency (simple weapons)
Skills: Gather Information +9, Knowledge (bureaucracy) +11, Knowledge (life sciences) +16, Knowledge (physical sciences) +16, Mechanics +11, Perception +10, Persuasion +9, Treat Injury +10, Use Computer +11
Possessions: knife, comlink, datapad, tool kit, utility belt






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