KOTOR Miniatures Preview - GenoHaradan Assasin
Date: July 10, 2008 at 12:51 AM ET Topic: Wizards of the Coast
This
August, Wizards
of the Coast will release Knights
of the Old Republic, the newest set for the Star Wars Miniatures
Game. In anticipation of this, we will be previewing some of
these new miniatures (complete with stats) for you gaming fanatics!
Today, we begin our previews of figures from the set with a
look at the GenoHaradan
Assassin.
The GenoHaradan
is a secret guild of bounty hunters, controlled by unknown individuals
out to influence the galactic government and other organizations
through selective assassinations. Their activities are so secret
that it's impossible to tell exactly how much of an impact they
have over galactic events. GenoHaradan assassins range widely
in skills and species. They never reveal their affiliation,
and their anonymity greatly increases their effectiveness. They
are trained in a wide variety of assassination techniques, from
the quiet and subtle to the spectacular and devastating.
In the
Star Wars Miniatures Game, the GenoHaradan Assassin has an array
of special abilities that matches the reputations of guild members.
The new Cloaked ability prevents nonadjacent enemies from attacking
the unit as long as it has cover. Cunning Attack and Loner give
significant bonuses to attack, and they encourage using the
unit on its own against a target that has not acted this round.
Mobile Attack allows this sneaky assassin to move, strike, and
retreat immediately. Finally, Poisoned Blade delivers a potentially
lethal blow to living enemies, inflicting up to 40 damage, enough
to eliminate weak to moderately strong targets immediately.
The assassin also
may attack at range but is much less effective that way. The
unit has an excellent Defense score and a decent number of hit
points, allowing it to survive a few hits if caught out in the
open.
Faction:
Fringe
Cost: 21
Hit Points: 60
Defense: 20
Attack: +8
Damage: 10
Special Abilities: Cloaked (If this character
has cover, he cannot be targeted by nonadjacent enemies); Cunning
Attack; Loner; Mobile Attack; Poisoned Blade (+10 Damage to
1 adjacent target; this counts as a melee attack. This attack
deals an extra 20 Damage to a living enemy; save 11.)
Star
Wars Roleplaying Game: Saga Edition Statistics:
GenoHaradan
Assassin CL 7
Medium Human: scout
3/soldier 4
Destiny: 1; Force:Dark Side: 4
Init: +11; Senses Perception: +9 (may reroll)
Languages: Basic
Defenses:
Ref 22 (flat-footed 19), Fort 20, Will 18
hp 62; Threshold 20
Speed:
6 squares
Melee: vibroblade +8 (2d6+5 poison*)
Ranged: blaster rifle +10 (3d8+5)
Base Atk: +6; Grp +9
Atk Options: Deadeye, Devastating Attack (rifles),
Far Shot, Keen Shot, Point Blank Shot, Precise Shot, Running
Attack
Abilities:
Str 14, Dex 16, Con 13, Int 10, Wis 12, Cha 10
Talents: Acute Senses, Devastating Attack (rifles),
Keen Shot, Weapon Specialization (rifles)
Feats: Armor Proficiency (light), Deadeye,
Far Shot, Point Blank Shot, Precise Shot, Running Attack, Weapon
Focus (rifles), Weapon Proficiency (advanced melee weapons,
pistols, rifles, simple weapons)
Skills: Climb +10, Initiative +11, Jump +10,
Perception +9 (may reroll), Pilot +11, Stealth +11
Possessions: vibroblade*, blaster rifle, comlink
Poisoned
Blade: When a creature takes damage from a successful
hit with this weapon, make an attack roll (1d20+10) against
the target's Fortitude Defense. If the attack succeeds, the
target takes 4d6 points of damage and moves –1 step down
the condition track. If the attack fails, the target takes only
half damage and doesn't move down the condition track. The poison
attacks each round until it is cured with a successful DC 25
Treat Injury check.
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