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Star Wars [Saga - Phase I]

Mace Windu (Geonosian Rescue) - SW [S - P1] - Basic (’02 #28)

Name: Mace Windu (Geonosian Rescue)
Collection: Star Wars [Saga - Phase I]
Number: '02 #28
Source: Attack Of The Clones
Availability: May 2002
License: Hasbro

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Ten years after the fight to save Naboo from invasion, the galaxy is on the brink of civil war. Under the leadership of a renegade Jedi, thousands of solar systems threaten to secede from the Galactic Republic. A courageous Jedi Knight, his impulsive and headstrong apprentice, and a queen-turned-senator are drawn into the heart of the conflict... and the beginning of war.

Calm and controlled, Mace Windu is a noble Jedi Master and member of the Jedi High Council. Mace observes the widening divergence in the Republic with great fear, and he worries that there aren't enough Jedi to protect the galaxy during these critical times. Adding to the strife, a former Jedi and friend has resurfaced as leader of the very Separatist movement that threatens the Republic. When the Jedi Council is alerted to the location of the Separatists' armies, Mace assembles a league of Jedi to infiltrate the Separatists stronghold and subdue their massing forces.

It’s clear from the earliest waves that the Star Wars “Saga” action figures that Hasbro has focused on sculpts more than articulation. That is a sacrifice that many collectors aren’t willing to make, and not all of the action figures released have been coldly received by them. To make things worse, action features, some more obtrusive than others, have also been added to most of the Collection 1 characters in the Star Wars “Saga” line much to the chagrin of the collecting population of adults. Under no circumstances can we accept these types of action figures to fall under definitive, so logic then dictates that an all-new version will someday be required. This seems futile doesn’t it? Well, maybe not all is lost with “non” super-articulated action figures. Admittedly, Hasbro has crafted some of the most aesthetically pleasing sculpts, even if the poses are extremely scene specific. But one action figure that sort of succeeds only to quickly fail would be Mace Windu (Geonosian Rescue). We generally dislike the figure, but we would be remiss not to mention that most of the sculpt is rather excellent. Sure, he has limited articulation and one of the most annoying action features Hasbro could ever adulterate a figure with, but he does look good…. from a certain point of view, perhaps. Or perhaps not.

The biggest stumbling block on Mace Windu (Geonosian Rescue) is the head sculpt. You may want to ask Hasbro “What were you thinking?” when you look at him. Is he angry, is he laughing at a joke, or does he have to poop? Any and all guesses seem to befit the misfit portrait. Clearly, the answer is he is fighting Separatists in the Geonosis arena during the opening skirmish in the Battle of Geonosis. We like to think more that it’s this particular version of Mace Windu that should complement the Jango Fett (Final Battle) (’02 #31) figure. They shipped in the same wave and they’ve been perfectly designed to interact with each other. Your opinions may vary on this. We certainly do not recall this specific expression of Mace anywhere within the two hours plus of Episode II, so we think the appearance of him is exaggerated and contrived. Without a good head sculpt, it’s hard to apply what emotion the character is feeling at that moment. In this case, Mace Windu (Geonosian Rescue) looks more like a buffoon more than a Jedi, so it’s hard to take seriously the fact that he is fighting in a major battle in the Star Wars saga. We wished Hasbro would have thought twice about this approach before approving the final version.

Mace Windu (Geonosian Rescue) has the aforementioned annoying action feature. You simply press a button on his back and his arms go flailing away to imitate him swing his lightsaber. He has been given a magnet too for the quite silly “Force attract” feature that really ended up going nowhere since. His body sculpt has been done very well. There is absolutely limited articulation, but the costume, the drape and the coloring are all on par with what you’d expect Hasbro to provide for us in the basic figure line. For us, the best part about this figure is the included lightsaber accessory. It has a metal hilt (for the “Force attraction” effect) and a removable purple blade. We’re impressed with how much attention to detail Hasbro has given his metal hilt. It may be slightly too chunky, but the multiple coloring and excellent design make it stand out incredibly well. It’s sad when the accessories are more interesting than the action figure, but that’s how we personally feel about Mace Windu (Geonosian Rescue). The Star Wars “Saga” line definitely has some winners, but this action figure falls short in so many ways. If action features are discrete, then we can accept them, but if they’re this blatant, well, we’ll move along until something better comes our way.

Collector Notes

Mace Windu (Geonosian Rescue)

Status: Mace Windu (Geonosian Rescue) is an all-new figure.

Articulation Count: 7 points

Articulation Details: swivel head, 2 swivel shoulders, hinge-jointed right elbow, swivel waist (action feature), 2 swive hips

Accessory Count: 2

Accessory Details: lightsaber hilt, lightsaber blade

Date Stamp: 2001

Collection: 1

Assortment Number: 84515/84851

UPC: 076930845158

Retail: $4.99 USD

Market Value: Click here to check the latest prices based on Click here to check the market value on eBay! listings.

Star Wars [Saga - Phase I] Wave 6
Mace Windu (Geonosian Rescue) (’02 #28)

Luke Skywalker (Bespin Duel) (’02 #29)
Darth Vader (Bespin Duel) (’02 #30)
Jango Fett (Final Battle) (’02 #31)

Added: October 7, 2013
Category: Star Wars [Saga - Phase I]
Reviewer: Paul Harrison
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