KOTOR Miniatures Preview - Echani Handmaiden
Date: July 30, 2008 at 01:12 PM ET Topic: Wizards of the Coast
The
Echani
Handmaiden is next in our series of KOTOR
Miniature previews from Wizards
of the Coast's newest set of Star Wars gaming miniatures.
The
Echani Handmaidens are a group of sisters who serve Jedi Master
Atris on Telos IV after the end of the Jedi Civil War. They
are trained in the well-respected Echani combat techniques.
Their physical appearance is strikingly similar, except for
the Last Handmaiden, Brianna, who had a different mother than
her sisters. She eventually joined the Jedi Exile in her pursuit
of the Sith Lords, which ultimately turned her against her sisters
and Jedi Master Atris.
In the Star
Wars Miniatures Game, the Echani Handmaiden lives up to the
sisters' background as highly trained combatants. The Handmaiden
tears into enemies using Double Attack with Twin Attack. Her
Greater Mobile Attack ability allows the Echani Handmaiden to
move effectively across the battlefield and still take advantage
of her multiple attacks.
Her statistics
are lower than most other units of the same cost, although the
lower Defense is offset somewhat by the inclusion of the Evade
ability. Her low Damage score mitigates the unit's multiple
attacks. The Handmaiden is most effectively deployed against
enemy units with only 10 or 20 Hit Points, where multiple attacks
give it the best chance to eliminate an opposing character in
a single turn. Use Greater Mobile Attack to keep the Handmaiden
under cover or out of sight to improve its chances of survival
on the battle grid.
Faction:
Fringe
Cost: 23
Hit Points: 40
Defense: 15
Attack: +7
Damage: 10
Special Abilities: Double Attack; Evade; Greater
Mobile Attack; Twin Attack
Star Wars Roleplaying Game: Saga Edition Statistics
Echani
Handmaiden CL 5
Medium
female Human: scout 1/soldier 4
Force: 3
Init: +10; Senses Perception:
+7
Languages: Basic
Defenses:
Ref 21 (flat-footed 17), Fort 17, Will 15
hp 46; Threshold 17
Speed:
6 squares
Melee: unarmed +5 (1d6+4) or
Melee: staff +5 (1d6+5)
Ranged: blaster pistol +7 (3d6+3) or
Ranged: blaster pistol +5 (4d6+3) with Rapid
Shot or
Ranged: blaster pistol +2/+2 (3d6+3/3d6+3)
with Dual Weapon Mastery I or
Ranged: blaster pistol +0/+0 (4d6+3/4d6+3)
with Dual Weapon Mastery I and Rapid Shot
Base: Atk +4; Grp +6
Atk Options: Rapid Shot, Running Attack
Special Actions: Devastating Attack (pistols),
Evasion, Melee Smash
Abilities:
Str 13, Dex 16, Con 10, Int 11, Wis 10, Cha 14
Talents: Devastating Attack (pistols), Evasion,
Melee Smash
Feats: Armor Proficiency (light), Dual Weapon
Mastery I, Echani Training, Rapid Shot, Martial Arts I, Running
Attack, Weapon Proficiency (pistols, rifles, simple weapons)
Skills: Initiative +10, Jump +8, Mechanics
+7, Perception +7, Stealth +10, Survival +7
Possessions: Handmaiden's staff (quarterstaff),
two blaster pistols, Handmaiden's robes
|