KOTOR Miniatures Preview - Old Republic Guard
Date: July 23, 2008 at 01:12 AM ET Topic: Wizards of the Coast
Next,
we will take a look at the Old
Republic Guard in our series of KOTOR
Miniature previews from Wizards
of the Coast's newest set of Star Wars gaming miniatures.
The
Armies of the Republic were made up of local militias and sector
forces that reported to their individual generals rather than
any central command structure other than minimally coordinated
direction from the Defense Ministry. Revan was the first field
marshal whose command encompassed all these separate units,
a move that made the Republic more able to resist the vast legions
of the Mandalorian Neo-Crusaders. However, Army troopers are
still dependent on the Navy to move them from theater to theater,
meaning that troopers often spend more time as guards on a capital
ship than as troopers on the ground.
In the Star
Wars Miniatures Game, the Old Republic Guard is a cheap alternative
to the Old Republic Soldier (Champions of the Force), costing
just over half as much as that character. In exchange, he loses
some of his offensive ability, dropping his Attack from +6 to
+5 and his Damage from 20 to 10. Still, he has an extra point
of Defense to help make up for it.
The lower
cost may have some obvious advantages (such as making combined
fire a more viable option), but the unit's real value is clear
when you consider its Soldier special ability. Counting as a
character named Old Republic Soldier would seem most useful
in combination with the commander effect of the Old Republic
Commander (Champions of the Force), granting the benefits of
Double Attack. Furthermore, the Old Republic Captain in the
Knights of the Old Republic set has a commander effect that
grants Squad Assault (+4 Attack while three allies with the
same name as this character are within 6 squares). Because of
this, having a lower-cost character that still counts as an
Old Republic Soldier makes it easier to use this ability.
Faction:
Old Republic
Cost: 5
Hit Points: 10
Defense: 14
Attack: +5
Damage: 10
Special Abilities: Soldier (Counts as a character
named Old Republic Soldier)
Star Wars Roleplaying Game: Saga Edition Statistics
Old
Republic Guard CL 1
Medium
Human: nonheroic 3
Init: +7; Senses Perception:
+6
Languages: Basic
Defenses:
Ref 15 (flat-footed 14), Fort 11, Will 10; armor +4
hp 7; Threshold 11
Speed:
6 squares
Melee: bayonet +3 (1d8+2) or
Ranged: blaster rifle +4 (3d8) or
Ranged: frag grenade +3 (4d6, 2-square burst)
Base Atk: +2; Grp: +3
Atk Options: autofire (blaster rifle)
Special Actions: Republic Military Training*
Abilities:
Str 13, Dex 12, Con 10, Int 10, Wis 10, Cha 8
Feats: Armor Proficiency (light), Republic
Military Training*, Weapon Focus (rifles),
Weapon Proficiency (pistols, rifles, simple weapons)
Skills: Initiative +7, Perception +6
Possessions: Republic light armor (+4 armor,
+1 equipment), blaster rifle with bayonet, 2 frag grenades,
comlink (encrypted), utility belt with medpac
*
This feat is found on page 35 of the Knights of the Old Republic
Campaign Guide. If you don't have that book, replace the feat
with Point Blank Shot.
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