KOTOR Miniatures Preview - Darth Sion
Date: July 18, 2008 at 01:00 AM ET
Topic: Wizards of the Coast


    The next KOTOR Miniature from Wizards of the Coast that's up for a preview is the "Lord of Pain" from the dark side, Darth Sion.



Few Sith Lords hold mastery over pain or hatred like Darth Sion, Lord of Pain. His visage is terrible to behold: a decomposing body held together by dark side energies channeled by Sion himself, sustaining his life through the Force, powered by anger and hatred. He is in eternal pain but endures it as a small price for apparent immortality. However, in the end, despite his anger, hatred, and manipulation of dark side energy, the Lord of Pain could not defeat the Jedi Exile.

In the Star Wars Miniatures Game, Darth Sion is powerful and resilient. He is a decent melee combatant with Double Attack and a +11 Attack score. His Defense score is a bit low for a character of his cost, but Lightsaber Duelist bolsters him significantly against lightsaber-wielding opponents. His cost is high, but with reason: Darth Sion's most significant ability is Eternal Hatred. When defeated, Sion may spend 2 Force to attempt to return to life -- with full Hit Points -- on a save of 6. And he can attempt this twice (if the first is successful), as long as he retains enough Force for each attempt. When it works, this is like bringing one 110-hit point character to a skirmish initially, then gaining one or two more in the form of reinforcements while the opposing squad gets weaker and weaker over the course of the battle.

Faction: Sith
Cost: 69
Hit Points: 110
Defense: 17
Attack: +11
Damage: 20
Special Abilities: Unique; Melee Attack; Double Attack; Lightsaber Duelist
Force Powers: Force 5; Eternal Hatred (Force 2: Whenever this character would be defeated, make a save of 6; on a success, this character is restored to full Hit Points instead of being defeated); Lightsaber Riposte; Sith Rage


Star Wars Roleplaying Game: Saga Edition Statistics

Darth Sion CL 19

Medium Human: soldier 7/Sith apprentice 7/Sith Lord 5
Destiny: 4; Force: 7; Dark Side: 14
Init: +17; Senses Perception: +16
Languages: Basic, Sith

Defenses: Ref 35 (flat-footed 32), Fort 35, Will 34
hp 177; Threshold 35
Immune: fear effects

Speed: 6 squares
Melee: lightsaber +25 (2d8+16) or
Melee: lightsaber +20/20 (2d8+16) with Double Attack
Ranged: blaster pistol +22 (3d6+9)
Base: Atk +19; Grp +24
Atk Options: Dark Scourge, Double Attack (lightsabers), Power Attack, Severing Strike
Special Actions: Affliction, Dark Healing Field, Dark Presence, Improved Dark Healing, Power of the Dark Side, temptation
Force Powers Known: (Use the Force +18): battle strike (2), dark rage, Force slam, Force thrust, Force whirlwind, move object, slow, wound
Force Secrets: Devastating Power, Distant Power, Multitarget Power, Shaped Power
Force Techniques: Improved Force Slam, Improved Force Trance, Improved Wound

Abilities: Str 20, Dex 17, Con 16, Int 13, Wis 14, Cha 9
Talents: Affliction, Dark Healing, Dark Healing Field, Dark Presence, Dark Scourge, Dark Side Adept, Improved Dark Healing, Power of the Dark Side, Severing Strike, Swift Power, Weapon Specialization (lightsabers)
Feats: Armor Proficiency (light, medium), Double Attack (lightsabers), Force Sensitivity, Force Training (3), Power Attack, Sith Military Training, Skill Focus (Use the Force), Skill Training (Deception), Weapon Focus (lightsabers), Weapon Proficiency (lightsabers, pistols, rifles, simple weapons)
Skills: Deception +14, Initiative +17, Knowledge (tactics) +15, Perception +16, Pilot +17, Use the Force +18 (can reroll when using [dark side] Force powers, must take second result)
Possessions: lightsaber, blaster pistol






This article comes from Jedi Temple Archives
http://www.jeditemplearchives.com/content

The URL for this story is:
http://www.jeditemplearchives.com/content/modules.php?name=News&file=article&sid=3971