KOTOR Miniatures Preview - Darth Sion
Date: July 18, 2008 at 01:00 AM ET Topic: Wizards of the Coast
The
next KOTOR
Miniature from Wizards
of the Coast that's up for a preview is the "Lord of
Pain" from the dark side, Darth
Sion.
Few
Sith Lords hold mastery over pain or hatred like Darth Sion,
Lord of Pain. His visage is terrible to behold: a decomposing
body held together by dark side energies channeled by Sion himself,
sustaining his life through the Force, powered by anger and
hatred. He is in eternal pain but endures it as a small price
for apparent immortality. However, in the end, despite his anger,
hatred, and manipulation of dark side energy, the Lord of Pain
could not defeat the Jedi Exile.
In the Star Wars
Miniatures Game, Darth Sion is powerful and resilient. He is
a decent melee combatant with Double Attack and a +11 Attack
score. His Defense score is a bit low for a character of his
cost, but Lightsaber Duelist bolsters him significantly against
lightsaber-wielding opponents. His cost is high, but with reason:
Darth Sion's most significant ability is Eternal Hatred. When
defeated, Sion may spend 2 Force to attempt to return to life
-- with full Hit Points -- on a save of 6. And he can attempt
this twice (if the first is successful), as long as he retains
enough Force for each attempt. When it works, this is like bringing
one 110-hit point character to a skirmish initially, then gaining
one or two more in the form of reinforcements while the opposing
squad gets weaker and weaker over the course of the battle.
Faction:
Sith
Cost: 69
Hit Points: 110
Defense: 17
Attack: +11
Damage: 20
Special Abilities: Unique; Melee Attack; Double
Attack; Lightsaber Duelist
Force Powers: Force 5; Eternal Hatred (Force
2: Whenever this character would be defeated, make a save of
6; on a success, this character is restored to full Hit Points
instead of being defeated); Lightsaber Riposte; Sith Rage
Star Wars Roleplaying Game: Saga Edition Statistics
Darth Sion
CL 19
Medium Human:
soldier 7/Sith apprentice 7/Sith Lord 5
Destiny: 4; Force: 7; Dark
Side: 14
Init: +17; Senses Perception:
+16
Languages: Basic, Sith
Defenses:
Ref 35 (flat-footed 32), Fort 35, Will 34
hp 177; Threshold 35
Immune: fear effects
Speed:
6 squares
Melee: lightsaber +25 (2d8+16) or
Melee: lightsaber +20/20 (2d8+16) with Double
Attack
Ranged: blaster pistol +22 (3d6+9)
Base: Atk +19; Grp +24
Atk Options: Dark Scourge, Double Attack (lightsabers),
Power Attack, Severing Strike
Special Actions: Affliction, Dark Healing Field,
Dark Presence, Improved Dark Healing, Power of the Dark Side,
temptation
Force Powers Known: (Use the Force +18): battle
strike (2), dark rage, Force slam, Force thrust, Force whirlwind,
move object, slow, wound
Force Secrets: Devastating Power, Distant Power,
Multitarget Power, Shaped Power
Force Techniques: Improved Force Slam, Improved
Force Trance, Improved Wound
Abilities:
Str 20, Dex 17, Con 16, Int 13, Wis 14, Cha 9
Talents: Affliction, Dark Healing, Dark Healing
Field, Dark Presence, Dark Scourge, Dark Side Adept, Improved
Dark Healing, Power of the Dark Side, Severing Strike, Swift
Power, Weapon Specialization (lightsabers)
Feats: Armor Proficiency (light, medium), Double
Attack (lightsabers), Force Sensitivity, Force Training (3),
Power Attack, Sith Military Training, Skill Focus (Use the Force),
Skill Training (Deception), Weapon Focus (lightsabers), Weapon
Proficiency (lightsabers, pistols, rifles, simple weapons)
Skills: Deception +14, Initiative +17, Knowledge
(tactics) +15, Perception +16, Pilot +17, Use the Force +18
(can reroll when using [dark side] Force powers, must take second
result)
Possessions: lightsaber, blaster pistol
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