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KOTOR Miniatures Preview - Captain Panaka

Posted by Bryan | July 27, 2008 at 09:52 PM ET

    Next up, Captain Panaka is the focus in our series of KOTOR Miniature previews from Wizards of the Coast's newest set of Star Wars gaming miniatures. Be sure to check out Queen Amidala's dedicated guardian and protector!

Queen Amidala's dedicated guardian Captain Panaka served as her protector and advisor during the Trade Federation invasion of Naboo. Panaka, along with his team of Royal Palace Guards, excelled at providing personal security for Naboo's leadership. He was a strong, quick and tactically minded professional soldier. His leadership and abilities saw him through the dark days of the invasion, and he played a pivotal role in Queen Amidala's daring attack on the Naboo Palace.

In the Star Wars Miniatures Game, Captain Panaka retains his Bodyguard ability. However, Panaka brings more to the battle grid than operating as a simple Hit Point sink for more powerful characters. His Opportunist ability raises his offensive capability, and his commander effect increases his tactical effectiveness. Like Grand Admiral Thrawn, Captain Panaka can switch the positions of two allied characters at the end of his turn.

Comparing Captain Panaka to Amidala's other bodyguard, Captain Typho (from the Clone Strike set), Panaka has a slightly higher cost in exchange for 10 more Hit Points, a slightly lower Defense, and an additional special ability. Both share the same Attack and Damage scores as well as the Bodyguard ability. However, they have different commander effects. Panaka can boost a squad's tactical maneuverability, while Typho gives Naboo Soldiers the Bodyguard ability, providing additional protection to an important ally.

Faction: Republic
Cost: 23
Hit Points: 70
Defense: 16
Attack: +8
Damage: 10
Special Abilities: Unique; Bodyguard; Opportunist
Commander Effect: At the end of this character's turn, 2 Medium allies within 6 squares of this character can switch positions.


Star Wars Roleplaying Game: Saga Edition Statistics

Captain Panaka CL 11

Medium Human: soldier 7/elite trooper 2/officer 2
Destiny: 1; Force: 5
Init: +14; Senses Perception: +12
Languages: Basic, Binary, Huttese

Defenses: Ref 28 (flat-footed 23), Fort 27, Will 27
hp 107; DR1; Threshold 27

Speed: 6 squares
Melee: unarmed +14 (1d6+8)
Ranged: S-5 heavy blaster pistol (ascension gun) +17 (3d8+5 or special) or
Ranged: blaster pistol +17 (3d6+5)
Base Atk: +11; Grp: +15
Atk Options: Point Blank Shot, Precise Shot
Special Actions: Battle Analysis, Deployment Tactics, Draw Fire, Harm's Way

Abilities: Str 16, Dex 18, Con 14, Int 15, Wis 14, Cha 13
Special Qualities: command cover, share talent (Harm's Way)
Talents: Armored Defense, Battle Analysis, Deployment Tactics, Draw Fire, Greater Weapon Focus, Harm's Way
Feats: Armor Proficiency (light, medium), Far Shot, Martial Arts I, Point Blank Shot, Precise Shot, Quick Draw, Weapon Focus (pistols), Weapon Proficiency (advanced melee weapons, heavy weapons, pistols, rifles, simple)
Skills: Climb +13, Initiative +14, Knowledge (tactics) +12, Mechanics +12, Perception +12, Pilot +14
Possessions: S-5 heavy blaster pistol (ascension gun)*, Naboo Royal Pistol (blaster pistol), Security Officer uniform with blast vest (+2 armor), encrypted comlink


*Theed Arms S-5 heavy blaster pistol (ascension gun) - The Theed Arms S-5 combines the firepower of a heavy blaster pistol with the utility of an ascension gun. This allows the wielder to carry a single weapon that provides for defense, quick ascension capability, and the ability to capture an opponent. A successful hit using the liquid cable feature ensnares a target or securely attaches to a targeted surface. It can lift up to 500 kilograms and has a range of 8 squares. It holds two 20-meter liquid cables. The blaster pack holds 20 shots before depletion. The gun also holds 10 microdarts (1d2 points of damage and paralytic poison [see page 255 of the Saga Edition Core Rulebook], max range 6 squares).

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