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KOTOR Miniatures Preview - The Rakghoul

Posted by Bryan | July 12, 2008 at 04:03 AM ET

    The next KOTOR Miniature from Wizards of the Coast's newest set of Star Wars gaming miniatures that we will take a look at is the Rakghoul.

Few creatures in the galaxy are as feared as the rakghoul. These savage, four-legged mutants beset the Undercity of Taris during the Knights of the Old Republic era, forcing the Undercity's inhabitants to create walled enclaves to keep the creatures out. Not only do the vicious rakghouls attack on sight, but they also carry a terrifying disease that rapidly infects their victims. Within hours, those wounded by a rakghoul mutate into rakghouls themselves, their personalities lost in the ferocity of their new form. The disease can be successfully treated only through the use of a rare serum.

In the Star Wars Miniatures Game, the rakghoul is equally terrifying to opposing squads. Although its Attack and Damage scores are not particularly high, the combination of Ambush and Triple Attack increases the rakghoul's chances of landing a fatal blow and transmitting the Rakghoul Disease. Living enemies defeated by the rakghoul must save 11 or become rakghouls themselves. It is one thing to lose a character, but quite another to see that character immediately join the ranks of the enemy. Thanks to the disease, rakghouls could become difficult to eradicate from a battlefield, since every time they defeat a character, they could add to their own numbers.

A rakghoul should be directed toward living targets with 10 Hit Points, since this gives it the best chance to convert enemy units quickly. However, as the battle progresses, this may prove difficult to achieve because the rakghoul's Savage ability influences its target selection.

Faction: Fringe
Cost: 16
Hit Points: 30
Defense: 17
Attack: +5
Damage: 10
Special Abilities: Savage; Melee Attack; Ambush; Rakghoul Disease (+10 Damage to living enemy; save 11. Whenever this character defeats a living enemy, you can immediately add a character named Rakghoul to your squad. The new character sets up in a square that enemy formerly occupied.); Triple Attack


Star Wars Roleplaying Game: Saga Edition Statistics

Rakghoul CL 4

Medium beast: 4
Init: +9; Senses Perception: +7

Defenses: Ref 17 (flat-footed 14), Fort 13, Will 10
hp 26; Threshold 13

Speed: 6 squares
Melee: claw +5/+5 (1d4+4) and
Melee: bite +5 (1d6+4)
Base: Atk +3; Grp +5

Abilities: Str 14, Dex 16, Con 17, Int 1, Wis 10, Cha 2
Feats: Skill Training (Initiative), Skill Training (Perception)
Skills: Initiative +9, Jump +9, Perception +7

Rakghoul Disease: When a rakghoul successfully damages a living creature with its bite attack, the target might become infected with the rakghoul disease. Make an immediate attack against the target's Fortitude Defense at +8; if successful, the target is infected. Once that occurs, the rakghoul disease makes a single attack at +8 against the target's Fortitude Defense once every five minutes. After three successful attacks, the target transforms into a rakghoul. (If the transformed target is other than Medium size, adjust the rakghoul statistics as needed to match the target's size.) A successful DC 25 Treat Injury check with access to the rakghoul serum can remove the disease.

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